![]() This usually requires the ability to calibrate these controls to taste. Games like The Last of Us Part II and Rogue Company provide this ability to replace one of the sticks or mouse with gyro controls. Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism.It’s worth breaking it down into more specific types of control that can help players in different ways: And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. “It replaces the mouse with gyro controls. Much of Jibb’s work focuses on the potential of gyro aiming. ![]() In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed. His website GyroWiki teaches developers how to implement these features well. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. We’ve worked with Jibb Smart on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is - especially if two sticks don’t work for you or are unfamiliar. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games. However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. Or maybe you prefer a mouse and keyboard? One controls looking and the other controls movement. Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. The Skylanders Trap Team Portal, for instance, played audio that went back and forth to the big screen to make it sound like trapped enemies were being sent into the TV. There are then other peripherals that make sound to extend the experience of playing. In Red Steel multiplayer mode, each player holds the Wii Remote to their ear and it would whisper "You're the secret killer" to one person, along with individual instructions to each of the other players. In No More Heroes it's used as a phone, in pre-boss fights, Sylvia would call you so you would need to hold the speaker to your ear to answer. The Wii has one of the most innovative uses of the speaker on the controller. It's surprisingly effective at creating this choral effect for a range of games like Nintendo Land and Kirby. ![]() On the Wii U the GamePad speaker was used in a range of ways, most successfully to offer musical harmonies with the sound from the main TV. Transistor used the speaker so your sword could speak to you in a more direct way. ![]() Tearaway uses the speaker in conjunction with Touchpad to interact with a creature. On the F1 games the speaker is used for the voice of the pit crew, as well as the race announcer. This is used by games like Grand Theft Auto to double as a speaker in the game world, like the police radio in your car so you can scan frequencies in your hands to locate crimes going down. The PlayStation 4 DualShock and PlayStation 5 DualSense both offer a speaker on the controller. Although many games do little with it, there are a handful that extend the play experience substantially with the experience of sounds happening in your hands as well as on the TV. One of the most overlooked aspects of modern game controllers is the speaker.
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